Tuesday, January 9, 2018

Crafting a Story Part FIVE (Crafting a Great Antagonist Part B)

Powers


I'm not going to spend a great deal of time on this section as a villain's powers will be similar in their creation to a hero's powers. That being said, there are things you want to avoid when making a villain's powers. Avoid making overpowered villains! Let's talk examples:
Marc has created his villain ReallyEvilDude to face off against his protagonist TheGoodGuy. When choosing powers for his villain, he decides that he should have the power UnstoppableWorldEnder5. To counter such a power, TheGoodGuy must be given the power DeuxExMachina but through the use of such a power is able to end the threat of ReallyEvilDude and his ultimate power. World saved!
Why is that a bad thing, you ask? It is lazy writing. Anything that you have to cheat to defeat as the writer, is lazy writing. A villain should be balanced and concievably beatable. The heroes should struggle against their foe but in the end, they should reasonably find a way to defeat their foe through their own agency. That's right, a hero should be able to defeat a foe without outside intervention. Now, like any rule, this isn't set in stone but most dramatic stories are ruined when, even though the hero struggled through his heroic quest, in the end someone else had to save him from the Big Bad at the end. It leaves a reader unfulfilled.

Relatable


A good rule of thumb for any antagonist is that they should be relatable. What does that mean? A reader should be able to connect to an antagonist at some level. A parent who lost a thier child and watched the murderer go free because of the negligence of the court system who then targets the very officials that let the murderer walk free is a relatable character. We can empathize with what the character is going through and, while we may not condone such actions, we can see where the character would end up taking up the mantle of villainy.
But why make your antagonist relatable? They are the villain! Because it gives your story depth. When you don't feel for the person fighting your protagonist there is no tension. Evil dragon eats princesses and hero must stop him. Boring. Overdone. But what if the Mr. Evil Dragon was once a peaceful creature that sought to preserve the natural world? But through the continued depradations of the humans of blah kingdom, the dragon had to watch everything it tried to protect be destroyed. So, it kidnaps the princess to make the humans stop their actions and take notice of the destruction that they are letting happen. Suddenly, the dragon isn't the horrible, unredeemable evil that he was in the first plot line. It isn't just some ravening monster doing evil for evil's sake. Through a couple of lines of backstory, we've given it a soul. Suddenly, it is something that gives the readers pause when the protagonists finally confront it.

Last Thoughts on Antagonists





Okay, for anything else that I've left out, it will be the same as when you crafted your protagonist. Just refer to that post for further instructions. In the end, when you craft any character, your number one goal is to make it believable within the context of your narrative.A believable, well-developed character will enhance the quality of your storytelling. No person, ever, has said that the characters were too well-crafted and relatable...

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